A friend managed to clear the ‘last’ level of the enemy waves so I felt obliged to push some of the minor work I’ve done since a1 went up.

added versioning to upgrade data and splash
changed missile launch pattern
player grace period after hit
clamp inside screen
vibrate on dmg

On the horizon;
All new progression based on spreadsheets not gut instinct
more upgradable stuff
More waves
better spawning
More Textures
More feedback