How the podcast gets to you, Part 1

I thought it was probably about time to talk about the podcast, The1st10Minutes. We started recording late last year and it sort of just fell to me to be the guy that does most of the back end stuff. That includes, recording, editing, website. Website This is probably...

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Unity and getting The Player

So I saw something very much like [crayon-5a8a0fd152772725816537/] A few things first. If its performant then it’s ok, sure. I don’t have the Unity source code so I can only infer things from what they have talked about. Lets psuedo what this is probably trying to do...

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Shader updates and inspectors

It's been a busy few weeks. I've been knocked out a bit with a cold/flu thing and PAX. So there's not as much to report as I would like but here's the highlights. PAX was great. Being in the bigger venue meant we could actually get to panels without waiting multiple...

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Parallax Offset

So sometime last week, while playing Substance Designer for a I’m working on, I put some height maps into Unity’s Parallax Bump Spec shader. This sent me down an interesting rabbit hole. First off Unity’s parallax is an interesting hack/shortcut....

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Thoughts on 10 year game

We gave the Studio 1 games development students a quick exercise to get them into the swing of things. The theme of the unit, the skills they will be aiming to develop and a bit of a rude awakening as to how much is expected of them from this point onwards.   The...

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Proportional Navigation

Another in the line of mesmerizing demos. Check it out here. At some point soon this will replace the current naive tracking the missiles do in Just Shmup Dammit and eventually become part of JGDLib. I was prompted to look into it after some of the students chose to...

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Readying Something For The Assetstore – Part 4

So remember when I said I was going to feature freeze JGDLib, well I lied. After watching the Unite keynote, I decided I needed to celebrate the incoming PBS pipeline with a collection of entirely unrealistic, definitely not physically based shaders. Check it out here...

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Reading Something For The Assetstore – Part 3

Documentation is complete and I'm feature freezing JGDLib at this point so I actually push ahead with its release. Without doing this, I fear I'll fall into the programmer trap of continually finding new awesome things to add to the library but never release it. No...

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Fixing Mono Auto-Formatting

So at work Unity and Mono seem quite unhappy with the lack of admin rights. The most annoying consequences of that is Mono defaulting to a crazy auto formatting. With a project open in mono we can fix this by changing two settings. Go Project->Solution Options. In...

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Readying something for the AssetStore – Part 2

So I think I've decided to charge something for what I am now calling JDGLib, Just Games Dammit being the business game I registered.  I came to this conclusion for a number of reasons; It'll be great to see any money come from this effort I'll feel obligated to...

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